![]() If you wish to change the location of the Android NDK, in the Unity Editor, navigate to menu: Unity > Preferences… to display the Unity Preferences dialog box. Select the root folder of your NDK installation. UnityEngine. The first time you build a project for Android using IL2CPP, you will be asked to locate the folder where you installed the Android NDK. UnityException: Android SDK not found Unable to locate Android SDK. If you are not targeting the IL2CPP back end, you can skip this step.ĭownload the latest Android NDK version from the NDK Downloads web page, and then extract it to a directory. In the meantime, follow instructions to build a project that targets Android 12: In Project Settings. It contains the toolchains (such as compiler and linker) needed to build the necessary libraries, and finally produce the output package (APK). We are working with Unity to resolve this incompatibility. If you are using the IL2CPP scripting back end for Android, you need the Android Native Development Kit (NDK). If you wish to change the location of the Android SDK, in the menu bar go to Unity > Preferences > External Tools. Select the root folder of your SDK installation. The first time you make a Project for Android (or if Unity later fails to locate the SDK), you will be asked to locate the folder where you installed the Android SDK. If you are developing on a Windows computer, you need to install the appropriate USB driver for your device.įor more information on connecting your Android device to the SDK, refer to the Running Your App section of the Android Developer documentation. Connect your Android device to the SDKĬonnect your Android device to your computer using a USB cable. Developer options as displayed in Android 5.0 (Lollipop) - Samsung Galaxy Note 3 4. Go to Settings > Developer options, and check the USB debugging checkbox to enable debug mode when the device is connected to a computer via USB. On the seventh tap, Developer options are unlocked. A pop-up notification saying “You are now X steps away from being a developer” appears, with “X” being a number that counts down with every additional tap. Go to Settings > Developer options, then enable USB debugging.Īfter you have navigated to the build number using the instructions above, tap on the build number seven times. Please, fix it in Edit / Unity -> Preferences -> External Tools And when I go and check the preferences I see this. Note: On operating systems older than Android 4.2 (Jelly Bean), the Developer options aren’t hidden. Build number as displayed in Android 5.0 (Lollipop) on a Samsung Galaxy Note 3 For different devices and Android versions, refer to your hardware manufacturer. The stock Android setting can be found by navigating to Settings > About phone > Build number. The location of the build number varies between devices. To do this, find the build number in your device’s Settings menu. To enable USB debugging, you need to enable Developer options. After installing, open the Android SDK Manager and add at least one Android SDK Platform, the Platform Tools, the Build Tools, and the USB drivers if you’re using Windows. You can either use an Android Studio and SDK bundle, or only download the SDK command line tools. Download the Android SDKĭownload the Android SDK from the Android Studio and SDK Tools download page. After doing this The errors should be gone and you should now be able to create a 64-bit APK of your game in Unity.Whether you’re building an Android application in Unity or programming it from scratch, you need to set up the Android Software Development Kit (SDK) before you can build and run any code on your Android device. You then have to set the address of you NDK in the External tools of Unity. ![]() The version you need is Android NDK r16b and here is the link to download it. To fix this error you need to download an older version of the Android NDK. ![]() ![]() This will require you to switch the scripting backend from Mono to IL2CPP and then you have to select the different architecture you want to build for and this is when this error occurs but this error only occurs when you try to build your project. Go to Edit > Preferences > External Tools > Android > NDK 4. This error is also more common because Google will now be requiring your APK in both 32 and 64-bit. Install Unity Editor with Android Build Support using Unity Hub 2. This error occurs if you are trying to make a 64-bit architecture build of your game and you are using the wrong version of the Android NDK. In the end what happened to solve it for me was upgrading to latest stable release of Unity. You may come across this error if you are ever trying to create an Android build for the Google Play store.
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